Monday, April 29, 2013

Teysa, Envoy of Ghosts process.


Hello everyone!

As promised, and to honor the pre-release of Dragon's Maze  here is the step by step of one of my cards for the set, Teysa, Envoy of Ghosts:





This painting was certainly a challenge.  I was never great with perspective or set design, and this painting forced me to tackle both of those things and a figure at the same time.

So here is how I tackled this challenge: 


1. The Brief:

It all started by a small brief describing a smart, scheming, magnetic and ruthless woman in her 30's. Her surroundings would be something between a lawyer's office, and a necromancer's lair. A room adorned by scrolls, strange devices, tomes, and somewhere slightly hidden in the background, the spirits that surround her. 

When I read this (and after letting out an eager giggle...seriously, painting an evil woman!? YES!) I immediately began to research what this image would feel and look like. I dug  through all my resources, to get color compositions, lighting, props and ideas ready. I looked at movies like Amadeus, Black Narcissus, Lord of the Rings, Harry Potter: The Half Blood Prince and Gladiator  for inspiration. 


2. Initial doodles: 

After all that research was done , I scribbled a lot of loose initial ideas:






It doesn't matter if they are in color or a simple little scribble, what matters  is that they quickly show what I intend to do with the painting as a whole without focusing on any details. I answer a lot of questions at this stage, for example: What is composition like? What is the focal point? What is the angle of the camera? What is the gesture of the figure? Being loose forces me to think of the image as a whole, rather than focusing on details. From these little scribbles, I focus on a couple of them and turn them into a-



3. Detailed Sketch:





These are the two sketches I sent the art director for approval. Out of all the scribbles I did, I thought these two had the biggest potentials to be good illustrations.




I like to polish my sketches, because it really helps me with three big things:

  1.  Helps me envision what the final painting could be.
  2.  Provides a solid foundation for later steps. This includes drawing out the scene as best as I can, and establishing color and value relationships. Most important of those two is having a good drawing, as I've said before, an accurate drawing will save you a lot of grief later!
  3. Serves as a guide throughout the whole painting process. I love sketches, and usually find them to have an energy that finished paintings usually lack. Through out my entire painting process, I keep a small window open with this thumbnail up. It usually steers me in the right direction when deciding what to keep, what to focus on, and what to keep loose. 
The art director chose the 2nd image, and now with my sketch approved, it was time to begin the monumental task of bringing this image to a final.

But first let's talk about-

4. Brushes:



Even though I have over 200 brushes ( and this is me sizing down! I used to have 700!) I realized I only use about 7. And then out of those 7, I only use these 3 on a regular basis. 

I got #1 & #2 from one of those brush sets from incredible artists you find around. M@, Jamie Jones, Min Yum, Thomas Scholes & James Kei just to name a few of them. The 3rd brush is a basic Photoshop round round with a spacing of about 10%.  #1 & #2 are the ones I use for almost everything, like a mass block in or rendering areas with texture. #3 is used primarily for rendering skin and other soft surfaces.


5. Blocking in:



Now i'm starting to block in large areas. I'm getting rid of lines, and really beginning to define light and shadow. I'm also keeping a close eye on my layer management (which may explain why in some steps, certain areas are missing!)!




At this point I realize I don't have such a clear grasp on the perspective. So I decided to do circles in perspective. This helped me think of the location and angles of objects in the scene a lot better, and it also served as the tops of glasses later on.




6. Rendering:

At this point I realize I need to start working on the most important (and fun!) part of the painting. Her face!




With digital media you can do things that traditional media would never allow you to, such as redesigning, and transforming the face. I realized that her head was too straight on, and too wide. I narrowed her face and made certain features smaller. Something that one would never be able to do, had it been traditional!




Now I'm switching back and forth between her costume and finishing the book area. I spent a very VERY long time on those books, as I had to constantly double check my perspective.



So at this point, I think I'm completely done with this. I've worked on the image as a whole, going back and forth between foreground and background. I added some last details, such as the glass work on the side, costume details, the railings on the window and the creepy ghost face behind the window. I finished the chair, and added all the texture to it. Done, right?...Wait. Something still feels...odd?





Why, her hand is GIGANTIC! I almost made an entire painting not noticing such a GLARING mistake! The reason for this was, that at some point I told myself her hand was foreshortened, without realizing that nothing else in her posture showcased that foreshortening. So with the power of digital, I re-sized her hand to look more human, less of a claw.

It's very important to step away from your pictures, let them sit for a day if at all possible. You never know what sort of crazy mistakes you'll see the next day!

After this fix, I did some slight color adjustments, did a quick unsharpen mask on it, and voila!


7. It's done!







Here's another gif showcasing the whole process!


That's it everyone! I hope this was helpful!

Remember to check out Magic the Gathering's release of Dragon's Maze on May 3, 2013.  Also be sure to stay tuned here for a bunch of more uploads coming this week!

Till next time!

-K


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P.S.  I have received many requests for the 3 brushes that I used, so here they are! :)



Friday, April 12, 2013

Line in Lead 2: Works in Graphite

Hello everyone!

I've had a very humbling and  incredible opportunity to be a part of this year's Line in Lead 2: Works in Graphite show at Gallery Nucleus!

The artist list is mind blowing , and to be showing alongside them is one hell of an honor!

Here I present to you the three pieces I will be showing at the show:



 
"La Omega"
8x9
Graphite
2013


 

"To The Other World"
8x5
Graphite
2013




"Mensajeros"
11x9
Graphite
2013




The opening reception will be this Saturday, April 13th from 7pm-10pm! So if you are in the area, come on by! See these in person (FYI, They look so much better in real life!) , look at all the other incredibly mind blowing art  , and just have a fun time!

And just in case some of you can't make it, there is always the online viewing and purchasing option!
 Do note if you are indeed interested in purchasing any of these works, move fast! There has already been various interested parties, so get 'em before they do! (just don't let them know I told you!)

For more details show view this link:  http://www.gallerynucleus.com/gallery/exhibition/384

And for details on the online viewing ( which opens Saturday), go here:  http://www.gallerynucleus.com/gallery/pieces/384


See you all there!


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Now , I wish to talk to you all about my  next update.

For my next update I will be going more in depth on this:




My first ever Magic: The Gathering card : Teysa, Envoy of Ghost, to be released with the Dragon's Maze set . I will be showcasing the process, steps, thoughts, ideas and blood sacrifices made to create this card! :)

In honor of the set, this update will coincide with it's Pre-release date on April 27th - April 28th!

For more information on the Dragon's Maze set , or just Magic: The Gathering in general ,  please go here: http://www.wizards.com/magic/tcg/products.aspx?x=mtg/tcg/products/dragonsmaze



Stay tuned and see you all next time! 




Friday, November 30, 2012

Safehouse Show VI: The Rooster Show Tonight!


If you are in the bay area and are willing to brave the rainy weather, you're in for a treat!

 Today from 7-10 pm at the Safehouse Studios ( 80 langton st. SF) the Safehouse Studios will be doing a silent auction benefit!

 There will be free drinks, great art up for auction, and a lot of wonderful artists and art enthusiasts!

To check out some of the work that will be in the show you can go to the facebook page HERE.

 Here are my entries for the show. Been digging pencils a lot lately! :)



This one is called " Bali Juju" (4x6) ... don't ask me why I named it that , or why I even decided to draw this. I have no clue either. ( Also try and see this one in person, a LOT of subtleties are lost in the scan! I need a better scanner...) .







This one is a life drawing I did a while back ago. It's graphite and white chalk on toned paper (9x10?).


Also don't forget, next week  we got the Moleskin Project II Show!
( Yay! The image on the website is my entry! :B Thanks spoke art!!)


Opening reception will be  Dec. 6th from 6 - 8 pm. and will be open to the public until Dec. 29th. ( check on the website for business hours.)

That's it!  See you all tonight, and at the moleskin show!


Wednesday, November 21, 2012

Drawing process.


Last week I took some time, and made a drawing for an upcoming show (details of show below!) .  I usually don't have good process shots of my traditional work, so I figured why not start now?



This is the drawing I ended up with. It's titled "Serf and Greyhounds" , standard moleskin size  ( 8.5 x10?) .


Materials: HB lead holder ( rubbed against sand paper to create a flat side), .03 HB mechanical pencil, kneaded eraser, a small white eraser and a stump... yes, a stump.


1. The Drawing:


This was probably the hardest part of making this image. Getting all the angles and proportions right can take a long time. Before getting to this point I gathered all my reference and did a quick digital composition in which I figured out my perspective, and scale relationships.

I spent probably a good full night's work  ( 4-5 hours.) on the drawing alone. Don't rush the drawing! An accurate drawing will save you a lot of grief later. 


2. Rendering


This is the part where I begin  establishing value relationships.


In fact the FIRST thing I do, is render the area where there will be the most contrast ( the area with the lightest and the darkest tones!) ,in this case I wanted it to be the woman's face. 



Because of that , now I know what is the lightest and  the darkest value. With toned paper ( like a moleskin), you always want to designate a value to the tone. Because I wanted this to be a graphite only piece, the value of the paper became my  brightest point. So that means only highlights and bright areas could have the tone of the paper. This helped immensely , especially when rendering the cloth. If you notice there are soft gradients by where the folds are, I wanted the cloth to be the second brightest thing ( next to the highlights of the girl's face.) so I very lightly shaded it, so that it became a slightly darker tone than that of the paper. 





More  rendering. Worked on the foliage by filling in the area with graphite, using the flat side of my led holder ( so I dont ruin the paper!) and picking out leaf shapes with my kneaded and white erasers. I'm trying to be mindful of edge quality too!




I focused on rendering the trees. I tried out an old tool I haven't touched since I was a kid... the dreaded stump.

 
(yup.. these.)

















I haven't touched a stump since high school. I always thought of them as a cheater's tool, something people used when they didn't want to bother rendering, or worse, if they didn't know how to render. Ever since I can remember, I would always tell myself " I'd rather render it with my own hands!". Oh, what a fool I was!

The stump was an essential tool to this image. It helped mass in major values very quickly,  giving the areas where the stump was used,  a soft, almost paint like quality, that would have taken AGES to produce with a pencil.  This is how I made the trees, using a stump to mass in the basic value of the tree, then going over it with a pencil  and eraser to reinforce texture.


The stump also proved to be very helpful when rendering fur.






3. Done!


This is how the final looks like, except a lot more yellow... the scanner I used could not capture the yellow of the paper very well.








That's it! Pretty straight forward! :)

4. Say hello!


 This drawing will be a part of an incredible group show,  December 6th at the spoke arts gallery. 



So if you are in the bay area, come by and see this and other insane moleskin drawings and paintings face to face! Be sure to say hello too!


That's it everyone , and happy thanksgivings to all of you! Until the next update!




Wednesday, May 30, 2012

The Godfather: Five Families


For the past year or so I've had the honor to work alongside an extremely talented team on The Godfather: Five Families  games from Kabam & Paramount studios.

While there are tons and tons of work, I wish to share with you all some of my favorite works that have been released so far!

And if you haven't had the chance to play the game yet, check it out! Not only is it crazy fun, but everything in the game is hand painted, beautifully animated, and there's no other game that looks like it! :)

So go and play it HERE , until then please have fun and enjoy the visuals!























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Links

The Godfather: Five Familieshttps://www.kabam.com/the-godfather/  
Kabam,inc:   https://www.kabam.com  
Paramount Studioshttp://www.paramount.com 
Play the Game:    https://www.kabam.com/the-godfather/play

Tuesday, April 17, 2012

Lunch time + Studies= Lunchies!

My co-workers and I have been doing quick 15 minute studies almost every day , for about 4 months now. We call them Lunchies. We're very strict with our time limit, and sometimes even hold our wacom pens up in the air to ensure we don't do any extra polish when time is up (which can get very difficult to do sometimes!).

These are a great exercise , because you only have 15 minutes. So you are always thinking what is truly important about an image and how can you capture it as quickly as possible. You don't get hung up on the details , and start realizing how simple and broad brushstrokes can describe far more,usually with a better aesthetic touch than relentless rendering. You also learn to let go and move on to something else...which obligates you to try and get the damn thing right the first time!

Here are some of the ones I like the best and/or learned the most from, side by side with the movie stills I studied them from.


1/9/12



2/1/12




2/16/12



2/22/12



3/13/12



3/20/12


3/30/12

Tuesday, March 20, 2012

Imagine FX Vol. 81 Sketchbook + Safehouse Show 4

I was asked a while back to provide some sketches for the sketchbook section on Imagine FX. Well it's out now and I wish to give you all a quick little peek!








The cover art was made by the talented Daarken.


For more information and purchasing details on this issue, go here.

Also this Friday, March 23rd we're having our 4th show at the Safehouse Studios ( 80 langton) from 7-10 pm! If you are in the bay area come on by for a good time with incredible art and drinks.



For more information check out thesafehousestudios.com!

Tuesday, February 21, 2012

II A.M Trilogy : Ashayt-Sa

Once again I've had the pleasure to work with the wonderful Christopher Buecheler to create a character portrait from his II AM trilogy, Ashayt-Sa.

Beforehand he gave me a couple of chapters on the character's background. She was born somewhere in ancient Egypt, covered in tattoos, and a victim of horrendous events. Those were my keywords for creating this painting. I hope in some way I have managed to capture it, and also excite all fans of the series.. a bit nerve wracking, but I hope they like her!




If you are interested in the two chapters (Which you should, because they are great reads!) featuring Ashayt-Sa, the author has been kind enough to offer them free, here!

Friday, February 10, 2012

Final Eden Characters

Kabam's has just released it's latest game, Final Eden!

I was in charge of creating the main guide to the game and the character leaders for the three opposing factions.

There are still many things I would like to improve upon, but with such tight deadlines you learn to know what is a priority and what is not, and for this game it was all about the character portraits.

I enjoyed the HELL out of this, as it's not every day I get to paint post apocalyptic mutants, biker chicks, marine dudes and tough chicks with dreadlocks!

It was a great project to work on, and this is only a small preview to a great looking game, so once again, go and check out Final Eden! It's purdy.